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"Our vision has always been to make it as easy as possible for anyone to start making awesome games," said YoYo Games CTO, Russell Kay. YoYo Games has also lowered the price of shipping to console platforms, and as part of its reworked subscription model has introduced monthly payments with no minimum commitment. To actually export and publish their game, however, creators will need to upgrade to the Indie or Enterprise tiers, with the former allowing publication across all non-console platforms including desktop, web, and mobile, and the latter throwing PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, and Switch into the mix. Those revamped purchasing options take the form of three new subscription tiers: Free, Indie, and Enterprise (showcased below). The Free subscription does exactly what it says on the tin, granting access to GameMaker Studio 2, game assets, and learning resources free-of-charge.
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To meet those needs and encourage developers to ship their games everywhere we are making our purchasing options broader and at the same time more affordable and flexible."
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"Starting with desktop and then moving to web and mobile, more and more platforms are being introduced and then quickly becoming adopted by game creators. And if your creations are ready to be shared with the world, there is an option to get your game out to your favorite platforms, fast," wrote the company. "Today everyone can learn how to build games by starting slowly and enjoying the thrill of creation. The company is switching to a subscription model designed to offer more flexibility and affordability, while also removing all restrictions on the free version of GameMaker Studio 2 to allow folks to properly get to grips with the engine.
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